This is my 2D-Shooter Project. 

Major Changes:

-Modified camera to only follow player up to the edges of the map

-Modified player controller to work by using thrusters instead of directly controlling movement

-Added thruster particle effects

-Restricted player movement to not exceed edges of the map

-Added bouncing effect when colliding with map boundaries

-Added damage when colliding with map boundaries

-Added wormholes with new sprites and animators to transport between levels. 

-Created levels.

I was able to learn a lot about coding through this project. Each change that I thought would be simple ended up taking way longer than I thought. I hope there aren't any bugs, but it got kind of complicated keeping track of everything, so there may be issues somewhere when switching between levels or using wormholes. Please don't judge harshly. Thanks!

-Andre



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MacOS.zip 40 MB
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Windows.zip 31 MB